Craftable Two Handed Heavy Bright Steel / Heavy Yew Weapons

Heavy Bright Steel Greatsword
Heavy Yew Great Club
Heavy Bright Steel Halberd
Heavy Bright Steel Greatsword
Heavy Yew Great Club
Heavy Bright Steel Halberd
Heavy Bright Steel Headsman's Axe
Heavy Yew Staff
Heavy Bright Steel Headsman's Axe
Heavy Yew Staff

Craftable Two Handed Heavy Bright Steel / Heavy Yew Weapon Stats (Level 28)

Type
Heavy Bright Steel
Heavy Yew
Hardened Bright Steel
Hardened Yew
Greatsword of Might
24.7 dps, 46-77 common damage
+Bonus to Hit
+18 Might, +54 in-Combat Power Regen
27.1 dps, 51-85 common damage
+Bonus to Hit
+19 Might, +19 Agility, +55.8 in-Combat Power Regen
Greatsword of Deflection
24.7 dps, 46-77 common damage
+Bonus to Hit
+18 Vitality, +132 Parry Rating
27.1 dps, 51-85 common damage
+Bonus to Hit
+19 Vitality, +136 Parry Rating, +140 Critical Rating
Great Club of Tactics
24.7 dps, 46-77 common damage
Chance to Slow Attack Speed
+18 Vitality, +18 Agility
27.1 dps, 51-85 common damage
Chance to Slow Attack Speed
+19 Vitality, +19 Agility, +19 Might
Great Club of Deflection
24.7 dps, 46-77 common damage
Chance to Slow Attack Speed
+18 Might, +132 Parry Rating
27.1 dps, 51-85 common damage
Chance to Slow Attack Speed
+19 Might, +136 Parry Rating, +140 Critical Rating
Halberd of Might
24.7 dps, 46-77 common damage
Attack generates extra Threat
+18 Might, +18 Agility
27.1 dps, 51-85 common damage
Attack generates extra Threat
+19 Might, +19 Agility, +19 Will
Halberd of Deflection
24.7 dps, 46-77 common damage
Attack generates extra Threat
+18 Might, +132 Parry Rating
27.1 dps, 51-85 common damage
Attack generates extra Threat
+19 Might, +136 Parry Rating, +140 Critical Rating
Headsman's Axe of Might
24.7 dps, 46-77 common damage
Chance to Damage Armour
+18 Vitality, +18 Might
27.1 dps, 51-85 common damage
Chance to Damage Armour
+19 Vitality, +19 Might, +19 Agility
Headsman's Axe of Deflection
24.7 dps, 46-77 common damage
Chance to Damage Armour
+18 Agility, +132 Parry Rating
27.1 dps, 51-85 common damage
Chance to Damage Armour
+19 Agility, +136 Parry Rating, +140 Critical Rating
Staff of Tactics
24.7 dps, 46-77 common damage
+18 Fate, +132 Tactical Critical Rating
27.1 dps, 51-85 common damage
+19 Fate, +19 Will, +136 Tactical Critical Rating
Staff of Deflection
24.7 dps, 46-77 common damage
+18 Might, +132 Parry Rating
27.1 dps, 51-85 common damage
+19 Might, +136 Parry Rating, +140 Critical Rating

Craftable Two Handed Weapon Material Requirements

Weapon Type
Material Components
Base Material Components
Critical Component
Skill gain per make
Total Skill gain per make
Heavy Bright Steel / Hardened Bright Steel Greatsword
1 Bright Steel Blade, 1 Steel Hilt, 1 Steel Pommel
14 Chunks of Rich Iron Ore, 3 Lumps of Coal
Flat Whetstone
10
22
Heavy Yew / Hardened Yew Great Club
1 Yew Haft, 2 Etched Yew Shafts, 1 Sturdy Leather Wrapping
16 Logs of Yew Wood, 1 Sturdy Leather Wrapping, 8 Lumps of Wax
Drop of Amber Resin
10
22
Heavy Bright Steel / Hardened Bright Steel Halberd
1 Bright Steel Blade, 1 Steel Hilt, 1 Steel Pommel
14 Chunks of Rich Iron Ore, 3 Lumps of Coal
Flat Whetstone
10
22
Heavy Bright Steel / Hardened Bright Steel Headsman's Axe
1 Bright Steel Blade, 1 Steel Hilt, 1 Steel Pommel
14 Chunks of Rich Iron Ore, 3 Lumps of Coal
Flat Whetstone
10
22
Heavy Yew / Hardened Yew Staff
1 Yew Bowstaff, 2 Etched Yew Shafts, 1 Sturdy Leather Wrapping
16 Logs of Yew Wood, 1 Sturdy Leather Wrapping, 8 Lumps of Wax
Drop of Amber Resin
10
22

Notes

All information up to date as at Volume 3, Update 4.
All Heavy Bright Steel and Heavy Yew recipes are multi-option and drop only.
Hardened Bright Steel is the critical success of the Heavy Bright Steel Recipe.
Hardened Yew is the critical success of the Heavy Yew Recipe.
Greatswords, Halberds and Headsman's Axes are made by Weaponsmiths.
Great Clubs and Staves are made by Woodworkers.
Skill gain is the amount of skill gained from making the weapon only.
Total skill gain is the amount of skill gained from making the weapon and the weapon subcomponents.

Valid HTML 4.01 Strict Valid CSS!