Loremaster Armour Appearance

Barter sets with level requirement 61 to 65 to equip

Memory of the West Armour / Armour of Dunnauth
(North-men - Level 65)
Beast-master Armour
(Helegrod - Level 65)
Memory of the West Armour / Armour of Dunnauth - Front
Memory of the West Armour / Armour of Dunnauth - Side
Memory of the West Armour / Armour of Dunnauth - Back
Beast-master Armour - Front
Beast-master Armour - Side
Beast-master Armour - Back
Lore-keeper's Armour
(Mirkwood - Level 65)
Lesser Memory of the West Armour / Lesser Armour of Dunnauth
(North-men - Level 65)
Lore-keeper's Armour - Front
Lore-keeper's Armour - Side
Lore-keeper's Armour - Back
Lesser Memory of the West Armour / Lesser Armour of Dunnauth - Front
Lesser Memory of the West Armour / Lesser Armour of Dunnauth - Side
Lesser Memory of the West Armour / Lesser Armour of Dunnauth - Back
Armour of the Learned Master
(Mirkwood - Level 65)
Armour of the Learned Master - Front
Armour of the Learned Master - Side
Armour of the Learned Master - Back

Loremaster Armour Set Stats

Armour Type
Armour
Boots
Gloves
Helm
Leggings
Shoulder Guards
Set Bonus 2/6
Set Bonus 3/6
Set Bonus 4/6
Set Bonus 5/6
Set Bonus 6/6
Memory of the West
(North-men - Level 65)
708 Armour, +56 Vitality, +23 Fate, +23 Will, +4% Tactical Critical Multiplier, +100 Power
283 Armour, +56 Vitality, +23 Fate, +23 Will, +200 Power
354 Armour, +225 Morale, +23 Fate, +23 Vitality, +23 Will, +47.4 in-Combat Morale Regen, +23 Agility
212 Armour, +56 Vitality, +138 Tactical Critical Rating, +23 Fate, +112 Morale, +23 Will
590 Armour, +56 Will, +23 Fate, +23 Vitality, +100 Power, +47.1 in-Combat Morale Regen
212 Armour, +56 Fate, +23 Agility, +23 Vitality, +138 Tactical Critical Rating, +23 Will
+4% Tactical Critical Multiplier
Heal-over-Time added to Beacon of Hope, +130 Tactical Offence Rating
+21 Fate, +21 Vitality, +780 Disease Resist Rating, +780 Wound Resist Rating
Heals from Flanks are now Area-of-Effect, +260 Tactical Offence Rating
+780 Disease Resist Rating, +780 Poison Resist Rating, +780 Fear Resist Rating
of Dunnauth
(North-men - Level 65)
708 Armour, +56 Vitality, +23 Fate, +23 Will, +4% Tactical Critical Multiplier, +100 Power
283 Armour, +56 Vitality, +23 Fate, +23 Will, +200 Power
354 Armour, +225 Morale, +23 Fate, +23 Vitality, +23 Will, +47.4 in-Combat Morale Regen, +23 Agility
212 Armour, +56 Vitality, +138 Tactical Critical Rating, +23 Fate, +112 Morale, +23 Will
590 Armour, +56 Will, +23 Fate, +23 Vitality, +100 Power, +47.1 in-Combat Morale Regen
212 Armour, +56 Fate, +23 Agility, +23 Vitality, +138 Tactical Critical Rating, +23 Will
+4% Tactical Critical Multiplier
Improved Staff Strike doesn't consume Flanked effect, +130 Tactical Offence Rating
+21 Fate, +21 Vitality, +780 Disease Resist Rating, +780 Wound Resist Rating
Lightning Storm resets on Test of Will critical hits, +260 Tactical Offence Rating
+780 Disease Resist Rating, +780 Poison Resist Rating, +780 Fear Resist Rating
Beast-master
(Helegrod - Level 65)
698 Armour, +46 Vitality, +46 Will, +23 Fate, +97 Power
279 Armour, +46 Vitality, +23 Will, +194 Power, +23 Fate
349 Armour, +23 Vitality, +23 Fate, +218 Morale, +46.2 in-Combat Morale Regen, +23 Will
209 Armour, +46 Vitality, +23 Will, +218 Morale, +136 Tactical Critical Rating
581 Armour, +23 Fate, +194 Power, +46.2 in-Combat Morale Regen, +46 Will
209 Armour, +23 Vitality, +46 Fate, +194 Power, +23 Will
+23 Will
Test of Will recovery time reduced by 20 seconds
Change to resist your Blinding Flash is reduced by 7%
Lore-keeper's
(Mirkwood - Level 65)
687 Armour, +45 Vitality, +45 Will, +22 Fate, +94 Power
275 Armour, +45 Vitality, +22 Fate, +22 Will, +188 Power
344 Armour, +22 Fate, +22 Will, +211 Morale, +6% Tactical Critical Multiplier
206 Armour, +45 Will, +22 Vitality, +22 Fate, +268 Tactical Critical Rating
573 Armour, +45 Will, +22 Fate, +22 Vitality, +90.6 in-Combat Morale Regen
206 Armour, +45 Fate, +22 Will, +22 Vitality, +268 Tactical Critical Rating
+82 Power
+126 Tactical Offence Rating, +20 Vitality, +4% Tactical Critical Multiplier
+756 Frost Defence, +756 Shadow Defence
Increase Sticky Tar duration by 15 seconds, +252 Tactical Offence Rating
Lesser Memory of the West
(North-men - Level 65)
671 Armour, +47 Vitality, +23 Fate, +23 Will, +4% Tactical Critical Multiplier, +100 Power
268 Armour, +47 Vitality, +23 Fate, +23 Will, +200 Power
335 Armour, +112 Morale, +23 Fate, +23 Vitality, +23 Will, +47.4 in-Combat Morale Regen, +23 Agility
201 Armour, +47 Vitality, +138 Tactical Critical Rating, +23 Fate, +112 Morale, +23 Will
559 Armour, +47 Will, +23 Fate, +23 Vitality, +100 Power, +47.1 in-Combat Morale Regen
201 Armour, +47 Fate, +23 Agility, +23 Vitality, +138 Tactical Critical Rating, +23 Will
+4% Tactical Critical Multiplier
+130 Tactical Offence Rating
+21 Fate, +390 Disease Resist Rating, +390 Wound Resist Rating
Heal-over-Time added to Beacon of Hope, +130 Tactical Offence Rating
+390 Wound Resist Rating, +390 Fear Resist Rating, +390 Disease Resist Rating
Lesser of Dunnauth
(North-men - Level 65)
671 Armour, +47 Vitality, +23 Fate, +23 Will, +4% Tactical Critical Multiplier, +100 Power
268 Armour, +47 Vitality, +23 Fate, +23 Will, +200 Power
335 Armour, +112 Morale, +23 Fate, +23 Vitality, +23 Will, +47.4 in-Combat Morale Regen, +23 Agility
201 Armour, +47 Vitality, +138 Tactical Critical Rating, +23 Fate, +112 Morale, +23 Will
559 Armour, +47 Will, +23 Fate, +23 Vitality, +100 Power, +47.1 in-Combat Morale Regen
201 Armour, +47 Fate, +23 Agility, +23 Vitality, +138 Tactical Critical Rating, +23 Will
+4% Tactical Critical Multiplier
+130 Tactical Offence Rating
+21 Fate, +21 Vitality, +780 Disease Resist Rating, +780 Wound Resist Rating
Improved Staff Strike doesn't consume Flanked effect, +130 Tactical Offence Rating
+390 Wound Resist Rating, +390 Fear Resist Rating, +390 Disease Resist Rating
of the Learned Master
(Mirkwood - Level 65)
260 Armour, +22 Vitality, +22 Will, +22 Fate, +188 Power, +192 non-Combat Morale Regen
195 Armour, +45 Will, +45 Vitality, +22 Fate, +134 Tactical Critical Rating
195 Armour, +22 Fate, +22 Will, +22 Vitality, +94 Power
+20 Will, +20 Vitality
+756 Fire Defence

Notes

All information up to date as at Volume 3, Update 3.
Set bonuses are based on the number of pieces of each set worn at a particular time. The bonuses are cumulative with other bonuses, and apply once per set.
Northmen Armour is obtained by trading drops found in the Northmen cluster at a barter merchant in Thror's Combe.
Mirkwood Armour is obtained by trading drops found in Mirkwood at a Loremaster Trainer in Ost Galadh in Mirkwood.
Helegrod Armour is obtained by trading Helegrod marks and skirmish marks at a Skirmish Camp for the level 65 armour.

Valid HTML 4.01 Strict Valid CSS!