Herald's Armour Appearance
Herald's Armour |
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Herald's Armour Stats (Level 56 Armour)
Armour Type |
Armour |
Boots |
Gloves |
Helm |
Leggings |
Shoulder Guards |
Herald's |
707 Armour, +37 Vitality, +18 Might, +18 Agility, +64 Power |
282 Armour, +37 Vitality, +37 Agility, +64 Power |
353 Armour, +37 Might, +37 Agility, +36.6 in-Combat Morale Regen |
212 Armour, +37 Vitality, +18 Might, +18 Agility, +70 Morale |
589 Armour, +37 Agility, +18 Might, +18 Vitality, +64 Power |
212 Armour, +37 Might, +18 Vitality, +18 Agility, +64 Power |
High Herald's |
759 Armour, +37 Vitality, +18 Might, +18 Agility, +134 Power |
303 Armour, +37 Vitality, +37 Agility, +134 Power |
379 Armour, +37 Might, +37 Agility, +74.4 in-Combat Morale Regen |
228 Armour, +37 Vitality, +18 Might, +18 Agility, +148 Morale |
633 Armour, +37 Agility, +18 Might, +18 Vitality, +134 Power |
228 Armour, +37 Might, +18 Vitality, +18 Agility, +134 Power |
Herald's Armour Material Requirements
Armour Type |
Material Components |
Base Material Components |
Critical Component |
Skill gain per make |
Total Skill gain per make |
Herald's |
1 Extraordinary Leather Pads, 1 Extraordinary Leather Plate, 1 Spool of Extraordinary Thread |
8 Extraordinary Hides, 1 Spool of Extraordinary Thread |
Fairy Flax Fibre |
10 |
18 |
Notes
All information up to date as at Volume 3, Update 5.
All recipes are drop only.
High Herald's Armour is the critical success of Herald's Armour.
Skill gain is the amount of skill gained from making the armour only.
Total skill gain is the amount of skill gained from making the armour and the Tailoring subcomponents.